Pre-launch build
The First Hour with Sable, living creature animations, and the finishing touches ahead of the store launch.
- The First Hour — Sable walks every new Keeper from the doorstep to their first egg, one step at a time
- Scripted starter eggs and a one-time Sunrise Feather, so your first hatch happens right away
- Glombies now have idle and attack animations, with smart caching so tussles open instantly
- Automatic graphics quality — smooth on older phones, gorgeous on new ones
- A new splash backdrop, branded boot screen and simpler sign-in
- Push notifications when your Guild settles a Raid
Development update
Welcome to Glombies — a new name, Sable's intro, animated Wardens, music, and a redesigned tussle arena.
- Glomby is now Glombies, with a brand-new animated sign-in sky
- Sable's intro cinematic in the Sanctuary doorway, with her own 3D model and theme
- Animated models for all six Wardens and a redesigned trainer picker
- Background music and sound effects throughout
- Side-by-side tussle arena with move effects and a victory celebration
- A painted icon set across the dock, shop, skills, eggs, Gauntlet and Guild screens
- Restyled Breeding screen with rarity-ringed parent slots and clear odds
Development update
The big systems land — Pairing, accessories, Guild Raids, the Daily Boss, the Gauntlet, the shop and real cross-player Guilds.
- Pairing, accessories and Soul Dust upgrades
- Guild Raids, the Daily Boss and the Gauntlet
- Move sets for every Glomby, with auto-play and 1×, 2× and 4× speeds
- The shop, tasks and challenges
- Real cross-player Guilds with shared state, perks and personal skills