Letters from the Sanctuary

Updates

Every major update to Glombies — new features, new friends and fixes. We'll keep this page updated with each release.

Pre-launch build

Latest

The First Hour with Sable, living creature animations, and the finishing touches ahead of the store launch.

  • The First Hour — Sable walks every new Keeper from the doorstep to their first egg, one step at a time
  • Scripted starter eggs and a one-time Sunrise Feather, so your first hatch happens right away
  • Glombies now have idle and attack animations, with smart caching so tussles open instantly
  • Automatic graphics quality — smooth on older phones, gorgeous on new ones
  • A new splash backdrop, branded boot screen and simpler sign-in
  • Push notifications when your Guild settles a Raid

Development update

Welcome to Glombies — a new name, Sable's intro, animated Wardens, music, and a redesigned tussle arena.

  • Glomby is now Glombies, with a brand-new animated sign-in sky
  • Sable's intro cinematic in the Sanctuary doorway, with her own 3D model and theme
  • Animated models for all six Wardens and a redesigned trainer picker
  • Background music and sound effects throughout
  • Side-by-side tussle arena with move effects and a victory celebration
  • A painted icon set across the dock, shop, skills, eggs, Gauntlet and Guild screens
  • Restyled Breeding screen with rarity-ringed parent slots and clear odds

Development update

The big systems land — Pairing, accessories, Guild Raids, the Daily Boss, the Gauntlet, the shop and real cross-player Guilds.

  • Pairing, accessories and Soul Dust upgrades
  • Guild Raids, the Daily Boss and the Gauntlet
  • Move sets for every Glomby, with auto-play and 1×, 2× and 4× speeds
  • The shop, tasks and challenges
  • Real cross-player Guilds with shared state, perks and personal skills